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csad::StaticMesh Member List

This is the complete list of members for csad::StaticMesh, including all inherited members.

_COLOR enum valuecsad::Mesh
_GL_INDEX_BYTE enum valuecsad::Mesh
_GL_LINE_LOOP enum valuecsad::Mesh
_GL_LINE_STRIP enum valuecsad::Mesh
_GL_LINES enum valuecsad::Mesh
_GL_NEED_ELEMENT_UPDATE enum valuecsad::Mesh
_GL_NEED_INDEX_UPDATE enum valuecsad::Mesh
_GL_POINTS enum valuecsad::Mesh
_GL_POLYGON enum valuecsad::Mesh
_GL_QUADS enum valuecsad::Mesh
_GL_TRIANGLE_FAN enum valuecsad::Mesh
_GL_TRIANGLE_STRIP enum valuecsad::Mesh
_GL_TRIANGLES enum valuecsad::Mesh
_NORMAL enum valuecsad::Mesh
_TEXTURE0 enum valuecsad::Mesh
_TEXTURE1 enum valuecsad::Mesh
_TEXTURE2 enum valuecsad::Mesh
_TGL_0T1F enum valuecsad::Mesh
_TGL_0T2F enum valuecsad::Mesh
_TGL_C3F enum valuecsad::Mesh
_TGL_C4F enum valuecsad::Mesh
_TGL_N3F enum valuecsad::Mesh
_TGL_V2D enum valuecsad::Mesh
_TGL_V2F enum valuecsad::Mesh
_TGL_V3D enum valuecsad::Mesh
_TGL_V3F enum valuecsad::Mesh
_VECTOR enum valuecsad::Mesh
calculateBound()csad::Mesh
calculateNormals()csad::Mesh
cleanIndex(int from, int count)csad::Mesh
color()csad::Meshinline
Cubecsad::Meshstatic
elements()csad::Meshinline
elementsCount()csad::Meshinline
elementSize()csad::Meshinline
getBoundSphere()csad::Meshinline
getColorType()csad::Mesh
getDrawFormat()csad::Meshinline
getTexType(int id)csad::Mesh
getVectorType()csad::Mesh
index()csad::Meshinline
indexById(unsigned int id)csad::Mesh
indexCount()csad::Meshinline
isNormal()csad::Mesh
normal()csad::Meshinline
Quadcsad::Meshstatic
resizeIndex(unsigned int count)csad::Mesh
resizeVertex(unsigned int count)csad::Mesh
setDrawFormat(stDrawFormat attr)csad::Mesh
setFields(unsigned int attr)csad::Mesh
setIndex(unsigned int i, int val)csad::Mesh
setIndexCount(unsigned int count)csad::Mesh
setIndexLine(unsigned int i, unsigned int a, unsigned int b)csad::Mesh
setIndexQuad(unsigned int i, unsigned int a, unsigned int b, unsigned int c, unsigned int d)csad::Mesh
setIndexTri(unsigned int i, unsigned int a, unsigned int b, unsigned int c)csad::Mesh
setVector(unsigned int i, float *v)csad::Mesh
setVector(unsigned int i, double *v)csad::Mesh
setVertexCount(unsigned int count)csad::Mesh
stDrawFormat enum namecsad::Mesh
stFormat enum namecsad::Mesh
stItem enum namecsad::Mesh
texture0()csad::Meshinline
texture1()csad::Meshinline
update()csad::Meshinline
updateVertex()csad::Meshinline
vector()csad::Meshinline
vertex()csad::Meshinline