Complex software application developer. More...
Classes | |
class | BaseMesh |
BaseMesh - abstract class geometry. More... | |
class | BaseObject |
BaseObject - the main interface objects. More... | |
class | Camera |
Camera - component defines the projection matrix of points Transform into a point Target. More... | |
class | ClassManager |
ClassManager - the Manager interface classes. More... | |
class | Component |
Component - a component is a unique part of the object may not have a name, and to exist independently. More... | |
class | Config |
Config - набор статических методов для формирования архитектуры приложения. More... | |
class | ContainerComponents |
ContainerComponents - the container class components. More... | |
class | Core |
Core - the Manager interface of the application. More... | |
class | Display |
Display - the class of the output device. More... | |
class | File |
File - A file object. More... | |
class | Font |
Font - The font object belongs to font server. More... | |
class | FontServer |
FontServer - font Manager. More... | |
class | FontText |
FontText - Object bitmap texture font belongs to the font server. More... | |
class | Format3DS |
Format3DS - файл экспортируемого формата 3D Studio Max. More... | |
class | FormatJPG |
FormatJPG - файл двухмерного изображения. More... | |
class | FormatPAK |
FormatPAK - файл контейнер. More... | |
class | FormatTGA |
FormatTGA - файл двухмерного изображения. More... | |
class | FormatXML |
FormatXML - the format of the xml data file. More... | |
class | GlContext |
GlContext - the context interface OpenGL/OpenGLES. More... | |
class | Graph |
Graph - Manager graphics. More... | |
class | Input |
Input - Manager device input. More... | |
class | InterfaceDataSystem |
InterfaceDataSystem - system data manager. More... | |
class | Keyboard |
Keyboard - the object input system, platform dependent. More... | |
class | Library |
Library - dynamic linking of libraries. More... | |
class | Light |
Light - компонент определяющий источник света. More... | |
class | LightingModel |
LightingModel - группа освещения. More... | |
class | Material |
Material - the object of material. More... | |
class | Mesh |
Mesh - geometric container sets vertex model object. Tops in its composition can have the following characteristics: position, color, vector front, texture coordinates. More... | |
class | MeshFilter |
MeshFilter - a component of a graphical object. More... | |
class | Module |
Module - dynamic module contains system components. More... | |
class | Mouse |
Mouse - the object input system, platform dependent. More... | |
class | NetConnection |
NetConnection - network connection. More... | |
class | NodeXML |
NodeXML - элемент данных xml файла. More... | |
class | ObjectManager |
ObjectManager - tool organize objects. Is intended for storage of objects or containers components. More... | |
class | Render |
Render - the basic methods of drawing. More... | |
class | Renderer |
Renderer - class imaging using the active camera selected scene. More... | |
class | Resender |
Resender - the component that redirects all events of the specified object. More... | |
class | Scene |
Scene - environment objects that belongs to the Manager Graph. More... | |
class | SceneComponent |
SceneComponent - a component is a unique part of the object may not have a name, and to exist independently. More... | |
class | SceneResender |
SceneResender - the component that redirects all events of the specified object. More... | |
class | SGBaseElement |
SGBaseElement - base class for gui elements. More... | |
class | SGButton |
SGButton - component, which is the controller buttons, defines the characteristics of the image and manages events. More... | |
class | SGButtonStyle |
SGButtonStyle - component containing the settings button States. More... | |
class | SGElement |
SGElement - component, which is the action controller, defines the characteristics of the image and manages events. More... | |
class | SGElementStyle |
SGElementStyle - component containing the parameters of the item's state. More... | |
class | SGLineEdit |
SGLineEdit - component. More... | |
class | SGLineEditStyle |
SGLineEditStyle - component containing the parameters of the line edit state. More... | |
class | SGMouse |
SGMouse - component, mouse event handlers. More... | |
class | SGMouseMesh |
SGMouseMesh - component, geometrical model of the pointer. More... | |
class | SGScroll |
SGScroll - component, which is the controller of the scrolls, defines the characteristics of the image and manages events. More... | |
class | SGTabControll |
SGTabControll - . More... | |
class | SGTable |
SGTable - component. More... | |
class | Shader |
Shader - the object of shader programm. More... | |
class | StaticMesh |
StaticMesh - the class is static geometry. More... | |
class | Style |
Style - container styles. More... | |
class | System |
System - . More... | |
class | Text3D |
Text3D - component, is suitable for construction of geometry text. Build output is saved in a Mesh situated in the component MeshFilter. More... | |
class | TextStyle |
TextStyle - component describing the parameters of the text. More... | |
class | Texture2D |
Texture2D - two-dimensional texture. More... | |
class | Thread |
Thread - class to create and flow control. More... | |
class | Timer |
Timer - timer. More... | |
class | Transform |
Transform - a key element of the environment specifies the position of the object. More... | |
class | VBOMesh |
VBOMesh - class geometry of the device. More... | |
class | ViewPort |
ViewPort - rectangular area of the screen where the image is built. More... | |
Complex software application developer.