Complex software application developer. More...
Classes | |
| class | BaseMesh |
| BaseMesh - abstract class geometry. More... | |
| class | BaseObject |
| BaseObject - the main interface objects. More... | |
| class | Camera |
| Camera - component defines the projection matrix of points Transform into a point Target. More... | |
| class | ClassManager |
| ClassManager - the Manager interface classes. More... | |
| class | Component |
| Component - a component is a unique part of the object may not have a name, and to exist independently. More... | |
| class | Config |
| Config - набор статических методов для формирования архитектуры приложения. More... | |
| class | ContainerComponents |
| ContainerComponents - the container class components. More... | |
| class | Core |
| Core - the Manager interface of the application. More... | |
| class | Display |
| Display - the class of the output device. More... | |
| class | File |
| File - A file object. More... | |
| class | Font |
| Font - The font object belongs to font server. More... | |
| class | FontServer |
| FontServer - font Manager. More... | |
| class | FontText |
| FontText - Object bitmap texture font belongs to the font server. More... | |
| class | Format3DS |
| Format3DS - файл экспортируемого формата 3D Studio Max. More... | |
| class | FormatJPG |
| FormatJPG - файл двухмерного изображения. More... | |
| class | FormatPAK |
| FormatPAK - файл контейнер. More... | |
| class | FormatTGA |
| FormatTGA - файл двухмерного изображения. More... | |
| class | FormatXML |
| FormatXML - the format of the xml data file. More... | |
| class | GlContext |
| GlContext - the context interface OpenGL/OpenGLES. More... | |
| class | Graph |
| Graph - Manager graphics. More... | |
| class | Input |
| Input - Manager device input. More... | |
| class | InterfaceDataSystem |
| InterfaceDataSystem - system data manager. More... | |
| class | Keyboard |
| Keyboard - the object input system, platform dependent. More... | |
| class | Library |
| Library - dynamic linking of libraries. More... | |
| class | Light |
| Light - компонент определяющий источник света. More... | |
| class | LightingModel |
| LightingModel - группа освещения. More... | |
| class | Material |
| Material - the object of material. More... | |
| class | Mesh |
| Mesh - geometric container sets vertex model object. Tops in its composition can have the following characteristics: position, color, vector front, texture coordinates. More... | |
| class | MeshFilter |
| MeshFilter - a component of a graphical object. More... | |
| class | Module |
| Module - dynamic module contains system components. More... | |
| class | Mouse |
| Mouse - the object input system, platform dependent. More... | |
| class | NetConnection |
| NetConnection - network connection. More... | |
| class | NodeXML |
| NodeXML - элемент данных xml файла. More... | |
| class | ObjectManager |
| ObjectManager - tool organize objects. Is intended for storage of objects or containers components. More... | |
| class | Render |
| Render - the basic methods of drawing. More... | |
| class | Renderer |
| Renderer - class imaging using the active camera selected scene. More... | |
| class | Resender |
| Resender - the component that redirects all events of the specified object. More... | |
| class | Scene |
| Scene - environment objects that belongs to the Manager Graph. More... | |
| class | SceneComponent |
| SceneComponent - a component is a unique part of the object may not have a name, and to exist independently. More... | |
| class | SceneResender |
| SceneResender - the component that redirects all events of the specified object. More... | |
| class | SGBaseElement |
| SGBaseElement - base class for gui elements. More... | |
| class | SGButton |
| SGButton - component, which is the controller buttons, defines the characteristics of the image and manages events. More... | |
| class | SGButtonStyle |
| SGButtonStyle - component containing the settings button States. More... | |
| class | SGElement |
| SGElement - component, which is the action controller, defines the characteristics of the image and manages events. More... | |
| class | SGElementStyle |
| SGElementStyle - component containing the parameters of the item's state. More... | |
| class | SGLineEdit |
| SGLineEdit - component. More... | |
| class | SGLineEditStyle |
| SGLineEditStyle - component containing the parameters of the line edit state. More... | |
| class | SGMouse |
| SGMouse - component, mouse event handlers. More... | |
| class | SGMouseMesh |
| SGMouseMesh - component, geometrical model of the pointer. More... | |
| class | SGScroll |
| SGScroll - component, which is the controller of the scrolls, defines the characteristics of the image and manages events. More... | |
| class | SGTabControll |
| SGTabControll - . More... | |
| class | SGTable |
| SGTable - component. More... | |
| class | Shader |
| Shader - the object of shader programm. More... | |
| class | StaticMesh |
| StaticMesh - the class is static geometry. More... | |
| class | Style |
| Style - container styles. More... | |
| class | System |
| System - . More... | |
| class | Text3D |
| Text3D - component, is suitable for construction of geometry text. Build output is saved in a Mesh situated in the component MeshFilter. More... | |
| class | TextStyle |
| TextStyle - component describing the parameters of the text. More... | |
| class | Texture2D |
| Texture2D - two-dimensional texture. More... | |
| class | Thread |
| Thread - class to create and flow control. More... | |
| class | Timer |
| Timer - timer. More... | |
| class | Transform |
| Transform - a key element of the environment specifies the position of the object. More... | |
| class | VBOMesh |
| VBOMesh - class geometry of the device. More... | |
| class | ViewPort |
| ViewPort - rectangular area of the screen where the image is built. More... | |
Complex software application developer.
1.8.4